While I was working on camera animation playback for my upcoming game, I realized that I needed to find a way to perform constant speed cubic spline interpolation in order to implement smooth camera movement. If you are familiar with
cubic splines, then you probably know that when a cubic spline is interpolated with constant increments of
t, the resulting speed isn't constant, which can be a problem in some applications.
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To License Or Not To License
Me Too! It's no secret that many programmers who work in the game industry have desire to develop a game engine from scratch for the next game the company will be working on. It's a very...
09-04-2010 01:19 PM