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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -- Albert Einstein

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To License Or Not To License

by JarkkoL on 09-04-2010 at 01:19 PM
Me Too!

It's no secret that many programmers who work in the game industry have desire to develop a game engine from scratch for the next game the company will be working on. It's a very interesting challenge, educational, nice addition to your portfolio if you manage to pull it off, the result will be exactly what you want (or so you can hope) and when you write the engine yourself you know it inside out. These are the common motivations that push programmers to develop this technology

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Spin-X Engine LOC progress

by JarkkoL on 09-03-2010 at 11:46 AM
Spin-X Engine has been in active development since late 2008 and below is a graph showing the progress in lines-of-code (LOC) since the beginning of 2009 when the engine was submitted to SourceForge SVN server for the first time. Currently the engine has a bit over 140kLOC, and as a reference UE3 had ~250kLOC for Gears of War. These numbers exclude external libraries used by the engines, such as image decoding and GUI libraries, which for Spin-X Engine add up to ~760kLOC. With the current progress

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We got a new logo in town!

by JarkkoL on 06-10-2010 at 06:40 PM
Finally got a new logo for Profoundic Technologies, woot! Hope you like it!

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Spin-X Editor level building

by JarkkoL on 05-20-2010 at 07:53 AM
Thought of making a short video about creating a level segment in Spin-X Editor for my upcoming music game. The video is a bit longer than I hoped at ~18mins even after speeding it up 2x, but I couldn't work faster, sorry I had all the assets already setup in the editor so the work was mostly about placing objects into the level and tweaking some parameters. Anyway, if you are interested to get the general idea about level building in Spin-X Editor, this video is a good watch.

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New Game Screenshots!

by JarkkoL on 05-07-2010 at 03:36 PM
Here are 3 new work-in-progress screenshots of an indie game for PC/Windows I'm currently working on. There are still many things to do, but I'm hoping to release the game during this summer. This is a music/rhythm game like DDR or Guitar Hero, where by listening the beat of the music and playing by it helps you to score better in the game. You fly through levels as this little hummingbird seen in the pictures, collecting/following things distributed by the beat of the music while avoiding obstacles

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