• Animation

    by Published on 02-25-2010 07:08 PM  Number of Views: 16672 
    1. Animation
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    While I was working on camera animation playback for my upcoming game, I realized that I needed to find a way to perform constant speed cubic spline interpolation in order to implement smooth camera movement. If you are familiar with cubic splines, then you probably know that when a cubic spline is interpolated with constant increments of t, the resulting speed isn't constant, which can be a problem in some applications. ...
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