While I was working on camera animation playback for my upcoming game, I realized that I needed to find a way to perform constant speed cubic spline interpolation in order to implement smooth camera movement. If you are familiar with
cubic splines, then you probably know that when a cubic spline is interpolated with constant increments of
t, the resulting speed isn't constant, which can be a problem in some applications.
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Spin-X Engine LOC progress
Spin-X Engine has been in active development since late 2008 and below is a graph showing the progress in lines-of-code (LOC) since the beginning of 2009 when the engine was submitted to SourceForge...
09-03-2010 11:46 AM