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  1. Support for modo LXO

    by , 01-30-2010 at 02:03 PM
    Seems that Luxology guys brought LightWave format with them when founding the new company since the LXO format is pretty much identical to LWO format Just changed LWO loader in Spin-X Engine to accept "LXOB" signature and rest of the loader is identical. Of course the loader skips all the fancy bits stored in the LXO file, but it's still able to load basic geometry. Clever move from Lux guys in the sense that adding basic LXO support to existing software is a breeze if it already supports ...
  2. Starting an indie game project

    by , 01-27-2010 at 09:04 AM
    So I finally started to work on a small indie game I have had in plans for some time now, using Spin-X Engine of course The engine has been matured to a level where it makes sense to start with a small game project and improve the engine as needed. I hope to keep the scope of the game fairly small of around 100 working days, but let see how it turns out as I have never completed a full game all by myself, so just have to see how many schedule stretching unforeseen issues I'll face. I try to release ...
  3. Test post

    by , 01-18-2010 at 04:35 PM

    Nice little editing program here...

    Updated 01-23-2010 at 07:52 AM by damsku

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