For calculating tight bounding spheres for objects I was checking out various algorithms and bumped into EPOS algorithm described in paper "Fast and Tight Fitting Bounding Spheres" [pdf] by Thomas Larsson. According to the results in the paper EPOS algorithm seems to be a good alternative regarding performance & accuracy of generating tight bounding spheres, so I decided to implement the algorithm for Spin-X Engine (available in the next public release in function bounding_sphere_epos() ...
There's now a font editor added to Spin-X Editor that will be available in the next public release of Spin-X Engine! It's very easy to add your custom bitmap fonts to your application, by first drawing the glyphs for a font in your favourite graphics editing software such as Photoshop, saving the glyph image for example as PNG and then importing the PNG file to the font editor. The editor extracts glyphs automatically from the image and generates tightly packed font texture and kerning information ...