Spin-X Engine has been in active development since late 2008 and below is a graph showing the progress in lines-of-code (LOC) since the beginning of 2009 when the engine was submitted to SourceForge SVN server for the first time. Currently the engine has a bit over 140kLOC, and as a reference UE3 had ~250kLOC for Gears of War. These numbers exclude external libraries used by the engines, such as image decoding and GUI libraries, which for Spin-X Engine add up to ~760kLOC. With the current progress ...
Finally got a new logo for Profoundic Technologies, woot! Hope you like it!
Thought of making a short video about creating a level segment in Spin-X Editor for my upcoming music game. The video is a bit longer than I hoped at ~18mins even after speeding it up 2x, but I couldn't work faster, sorry I had all the assets already setup in the editor so the work was mostly about placing objects into the level and tweaking some parameters. Anyway, if you are interested to get the general idea about level building in Spin-X Editor, this video is a good watch. ...
Here are 3 new work-in-progress screenshots of an indie game for PC/Windows I'm currently working on. There are still many things to do, but I'm hoping to release the game during this summer. This is a music/rhythm game like DDR or Guitar Hero, where by listening the beat of the music and playing by it helps you to score better in the game. You fly through levels as this little hummingbird seen in the pictures, collecting/following things distributed by the beat of the music while avoiding obstacles ...
In order to see what kind of multi-core scalability potential Spin-X Engine has, I tested the job queue of the engine using Intel's free Parallel Universe service. Parallel Universe portal lets you to upload executables through the web interface to the service, which runs and profiles the executables in different multi-core configurations ranging from 1 to 16 cores. After half an hour the service emails notification about the job completion with a link to the statistics page. This way you can check ...