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JarkkoL

  1. My first screenie

    by on 02-12-2010 at 10:20 PM
    Here's the first (and early) screenshot of the indie game I'm working on, rendered in Spin-X Editor. The gameplay still remains a mystery, but it should become more clear in the upcoming shots (:



    [hi-res screenshot]
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  2. Going Crazy...

    by on 02-09-2010 at 11:23 AM
    ... with Crazybump - in a positive way Have been doing some texture/material work and Crazybump seems to produce very nice results often even if you start normal map generation from a plain color texture. NVIDIA normal map plugin for Photoshop doesn't work with 64-bit version and is very limited in the way you can control the normal map generation anyway. I also tried xNormal that works with 64-bit Photoshop, but it has almost no control for tweaking the normal map generation. I usually keep ...
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  3. Support for modo LXO

    by on 01-30-2010 at 08:03 PM
    Seems that Luxology guys brought LightWave format with them when founding the new company since the LXO format is pretty much identical to LWO format Just changed LWO loader in Spin-X Engine to accept "LXOB" signature and rest of the loader is identical. Of course the loader skips all the fancy bits stored in the LXO file, but it's still able to load basic geometry. Clever move from Lux guys in the sense that adding basic LXO support to existing software is a breeze if it already supports ...
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  4. Starting an indie game project

    by on 01-27-2010 at 03:04 PM
    So I finally started to work on a small indie game I have had in plans for some time now, using Spin-X Engine of course The engine has been matured to a level where it makes sense to start with a small game project and improve the engine as needed. I hope to keep the scope of the game fairly small of around 100 working days, but let see how it turns out as I have never completed a full game all by myself, so just have to see how many schedule stretching unforeseen issues I'll face. I try to release ...
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