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  1. Rigid Body Physics in SXE

    by , 04-19-2010 at 03:55 AM
    For physics simulation PhysX by NVIDIA has been integrated to Spin-X Engine and will be available in the next public release. The engine also features a streamlined physics asset pipeline and tools to further adjust physics assets in the Spin-X Editor.

    Collision objects for static meshes are defined in your favourite 3D modelling application. Each static mesh can be composed of multiple collision object and each object is named so that it has "CVOL" string (short for "collision ...
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