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  1. Implementing Multi-Threaded Ray-Tracer

    by , 08-06-2011 at 04:15 PM
    If you are interested in ray-tracer implementation basics or like to know how to multi-thread code using Spin-X Platform, here's a video that you may find useful:



    After reviewing the code I realized there was a small bug in the shadow calculation: The shadow ray intersection must check that the ray-object intersection is on the positive side of the ray (i.e. imint>0.0f). Otherwise objects that are on the shadow line but further from ...
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  2. Spin-X Editor Overview video

    by , 07-01-2011 at 04:10 AM
    Here's an overview video of Spin-X Editor, which is the world editing tool that's part of Spin-X Platform. The video covers basic level editing, different asset editors and static 3d mesh & texture import pipeline.

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  3. GLSL Shader Compiler

    by , 05-09-2011 at 11:22 AM
    Here's a little GLSL compiler tool (Windows executable) I created for compiling GLSL shaders off-line for projects.

    The tool inputs a GLSL file, compiles the file using native GLSL compiler (outputs warnings/errors if encountered) and outputs a stripped version of the input code that can be included in a .cpp file (defines a static variable, much like Direct3D Shader Compiler "fxc /Fh" for HLSL). Unlike GLSL standard, the tool also supports #include preprocessor directives ...
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  4. Spin-X Engine LOC progress

    by , 09-03-2010 at 06:46 AM
    Spin-X Engine has been in active development since late 2008 and below is a graph showing the progress in lines-of-code (LOC) since the beginning of 2009 when the engine was submitted to SourceForge SVN server for the first time. Currently the engine has a bit over 140kLOC, and as a reference UE3 had ~250kLOC for Gears of War. These numbers exclude external libraries used by the engines, such as image decoding and GUI libraries, which for Spin-X Engine add up to ~760kLOC. With the current progress ...
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  5. We got a new logo in town!

    by , 06-10-2010 at 01:40 PM
    Finally got a new logo for Profoundic Technologies, woot! Hope you like it!

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