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    by Published on 02-26-2010 01:08 AM
    Categories:
    1. Animation
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    While I was working on camera animation playback for my upcoming game, I realized that I needed to find a way to perform constant velocity cubic spline interpolation in order to implement smooth camera movement. If you are familiar with cubic splines, then you probably know that when a cubic spline is interpolated with constant increments of t, the resulting velocity isn't constant, which can be a problem in some applications. ...
    by Published on 01-30-2010 11:02 AM

    I'm happy to release Spin-X Engine Community to the public! It has taken some time to prepare the website, but now we have everything mostly in place and have a good place to start to build and improve the community. In addition to discussion forums, Spin-X Engine Community provides also means to write your own blog or articles about game development, build your sub-communities (e.g. for game development projects) and to connect with other game industry pros and hobbyists. ...